/* * Redfish OAPI specification * * Partial Redfish OAPI specification for a limited client * * API version: 0.0.1 */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package client import ( "encoding/json" ) // ComputerSystemReset struct for ComputerSystemReset type ComputerSystemReset struct { // The unique identifier for a resource. Target *string `json:"target,omitempty"` ResetTypeRedfishAllowableValues *[]ResetType `json:"ResetType@Redfish.AllowableValues,omitempty"` } // NewComputerSystemReset instantiates a new ComputerSystemReset object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewComputerSystemReset() *ComputerSystemReset { this := ComputerSystemReset{} return &this } // NewComputerSystemResetWithDefaults instantiates a new ComputerSystemReset object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewComputerSystemResetWithDefaults() *ComputerSystemReset { this := ComputerSystemReset{} return &this } // GetTarget returns the Target field value if set, zero value otherwise. func (o *ComputerSystemReset) GetTarget() string { if o == nil || o.Target == nil { var ret string return ret } return *o.Target } // GetTargetOk returns a tuple with the Target field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ComputerSystemReset) GetTargetOk() (*string, bool) { if o == nil || o.Target == nil { return nil, false } return o.Target, true } // HasTarget returns a boolean if a field has been set. func (o *ComputerSystemReset) HasTarget() bool { if o != nil && o.Target != nil { return true } return false } // SetTarget gets a reference to the given string and assigns it to the Target field. func (o *ComputerSystemReset) SetTarget(v string) { o.Target = &v } // GetResetTypeRedfishAllowableValues returns the ResetTypeRedfishAllowableValues field value if set, zero value otherwise. func (o *ComputerSystemReset) GetResetTypeRedfishAllowableValues() []ResetType { if o == nil || o.ResetTypeRedfishAllowableValues == nil { var ret []ResetType return ret } return *o.ResetTypeRedfishAllowableValues } // GetResetTypeRedfishAllowableValuesOk returns a tuple with the ResetTypeRedfishAllowableValues field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *ComputerSystemReset) GetResetTypeRedfishAllowableValuesOk() (*[]ResetType, bool) { if o == nil || o.ResetTypeRedfishAllowableValues == nil { return nil, false } return o.ResetTypeRedfishAllowableValues, true } // HasResetTypeRedfishAllowableValues returns a boolean if a field has been set. func (o *ComputerSystemReset) HasResetTypeRedfishAllowableValues() bool { if o != nil && o.ResetTypeRedfishAllowableValues != nil { return true } return false } // SetResetTypeRedfishAllowableValues gets a reference to the given []ResetType and assigns it to the ResetTypeRedfishAllowableValues field. func (o *ComputerSystemReset) SetResetTypeRedfishAllowableValues(v []ResetType) { o.ResetTypeRedfishAllowableValues = &v } func (o ComputerSystemReset) MarshalJSON() ([]byte, error) { toSerialize := map[string]interface{}{} if o.Target != nil { toSerialize["target"] = o.Target } if o.ResetTypeRedfishAllowableValues != nil { toSerialize["ResetType@Redfish.AllowableValues"] = o.ResetTypeRedfishAllowableValues } return json.Marshal(toSerialize) } type NullableComputerSystemReset struct { value *ComputerSystemReset isSet bool } func (v NullableComputerSystemReset) Get() *ComputerSystemReset { return v.value } func (v *NullableComputerSystemReset) Set(val *ComputerSystemReset) { v.value = val v.isSet = true } func (v NullableComputerSystemReset) IsSet() bool { return v.isSet } func (v *NullableComputerSystemReset) Unset() { v.value = nil v.isSet = false } func NewNullableComputerSystemReset(val *ComputerSystemReset) *NullableComputerSystemReset { return &NullableComputerSystemReset{value: val, isSet: true} } func (v NullableComputerSystemReset) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableComputerSystemReset) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }