go-redfish/client/model_computer_system_reset.go
James Gu c442eb5bcb Upgrade openapi generator to v5.1.0
Upgraded openapi generator version to 5.1.0 for the support of nullable
values for optional fields; Added missing "Disabled" enum value to the
BootSourceOverrideEnabled model in the openapi schema.

Signed-off-by: James Gu <james.gu@att.com>
Change-Id: Ia3e0b018be13079d2085ef61ed2e797bcfd25fd7
2021-05-05 10:18:32 -04:00

153 lines
4.4 KiB
Go

/*
* Redfish OAPI specification
*
* Partial Redfish OAPI specification for a limited client
*
* API version: 0.0.1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// ComputerSystemReset struct for ComputerSystemReset
type ComputerSystemReset struct {
// The unique identifier for a resource.
Target *string `json:"target,omitempty"`
ResetTypeRedfishAllowableValues *[]ResetType `json:"ResetType@Redfish.AllowableValues,omitempty"`
}
// NewComputerSystemReset instantiates a new ComputerSystemReset object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewComputerSystemReset() *ComputerSystemReset {
this := ComputerSystemReset{}
return &this
}
// NewComputerSystemResetWithDefaults instantiates a new ComputerSystemReset object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewComputerSystemResetWithDefaults() *ComputerSystemReset {
this := ComputerSystemReset{}
return &this
}
// GetTarget returns the Target field value if set, zero value otherwise.
func (o *ComputerSystemReset) GetTarget() string {
if o == nil || o.Target == nil {
var ret string
return ret
}
return *o.Target
}
// GetTargetOk returns a tuple with the Target field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComputerSystemReset) GetTargetOk() (*string, bool) {
if o == nil || o.Target == nil {
return nil, false
}
return o.Target, true
}
// HasTarget returns a boolean if a field has been set.
func (o *ComputerSystemReset) HasTarget() bool {
if o != nil && o.Target != nil {
return true
}
return false
}
// SetTarget gets a reference to the given string and assigns it to the Target field.
func (o *ComputerSystemReset) SetTarget(v string) {
o.Target = &v
}
// GetResetTypeRedfishAllowableValues returns the ResetTypeRedfishAllowableValues field value if set, zero value otherwise.
func (o *ComputerSystemReset) GetResetTypeRedfishAllowableValues() []ResetType {
if o == nil || o.ResetTypeRedfishAllowableValues == nil {
var ret []ResetType
return ret
}
return *o.ResetTypeRedfishAllowableValues
}
// GetResetTypeRedfishAllowableValuesOk returns a tuple with the ResetTypeRedfishAllowableValues field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComputerSystemReset) GetResetTypeRedfishAllowableValuesOk() (*[]ResetType, bool) {
if o == nil || o.ResetTypeRedfishAllowableValues == nil {
return nil, false
}
return o.ResetTypeRedfishAllowableValues, true
}
// HasResetTypeRedfishAllowableValues returns a boolean if a field has been set.
func (o *ComputerSystemReset) HasResetTypeRedfishAllowableValues() bool {
if o != nil && o.ResetTypeRedfishAllowableValues != nil {
return true
}
return false
}
// SetResetTypeRedfishAllowableValues gets a reference to the given []ResetType and assigns it to the ResetTypeRedfishAllowableValues field.
func (o *ComputerSystemReset) SetResetTypeRedfishAllowableValues(v []ResetType) {
o.ResetTypeRedfishAllowableValues = &v
}
func (o ComputerSystemReset) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Target != nil {
toSerialize["target"] = o.Target
}
if o.ResetTypeRedfishAllowableValues != nil {
toSerialize["ResetType@Redfish.AllowableValues"] = o.ResetTypeRedfishAllowableValues
}
return json.Marshal(toSerialize)
}
type NullableComputerSystemReset struct {
value *ComputerSystemReset
isSet bool
}
func (v NullableComputerSystemReset) Get() *ComputerSystemReset {
return v.value
}
func (v *NullableComputerSystemReset) Set(val *ComputerSystemReset) {
v.value = val
v.isSet = true
}
func (v NullableComputerSystemReset) IsSet() bool {
return v.isSet
}
func (v *NullableComputerSystemReset) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableComputerSystemReset(val *ComputerSystemReset) *NullableComputerSystemReset {
return &NullableComputerSystemReset{value: val, isSet: true}
}
func (v NullableComputerSystemReset) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableComputerSystemReset) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}